Mentoring Statement
My mentoring philosophy centers on fostering curiosity, experimentation, and critical thinking through supportive and collaborative learning environments. I encourage students to connect technical skills with personal interests and broader cultural questions, helping them develop both creative confidence and analytical awareness. Through experiential and community-engaged projects, I aim to prepare students to approach digital practice thoughtfully, ethically, and collaboratively beyond the classroom.
Biography
Jacopo Mazzoni is a multidisciplinary artist, educator, and digital humanities practitioner whose work explores the relationships between technology, culture, and creative practice. His research and teaching interests include creative coding, interactive media, community-engaged digital scholarship, data visualization, digital humanities, and cultural heritage technologies. His work often examines the role of digital systems, archives, and emerging media in shaping contemporary cultural experience.
Mazzoni is DiDa鈥檚 Capstone Coordinator and is a Community-Engaged Teaching Fellow through the Center for Civic Engagement. His pedagogical approach emphasizes experiential learning, undergraduate research, and socially engaged design, encouraging students to connect technical methods with critical and cultural inquiry. He has developed collaborations with local community organizations that allow students to apply digital media, design, and data-driven research methods in public-facing contexts.
Mazzoni has participated in interdisciplinary exhibitions and projection-based media installations in the United States and internationally, including work presented at the LUMA Projection Arts Festival. His ongoing research includes computational culture, interactive installations, digital archives, and imaging workflows for cultural heritage and conservation initiatives.
Publications
Education
- MFA, Washington University in St. Louis, 2018
- BFA, Bowling Green State University, 2015
Research Interests
- Creative Coding and Digital Media
- Interactive Media Installations and Physical Computing
- Creation of digital archives for Cultural Heritage
- Community-Engaged Digital Scholarship
- Computational Culture, Games, and Folklore Studies